The opacity will already be applied when rendering the final texture.
graphene_rect_t prev_viewport;
graphene_matrix_t item_proj;
GskRoundedRect prev_clip;
+ float prev_opacity;
int texture_id = 0;
/* We need the child node as a texture. If it already is one, we don't need to draw
builder->dx = 0;
builder->dy = 0;
+ prev_opacity = ops_set_opacity (builder, 1.0);
gsk_gl_renderer_add_render_ops (self, child_node, builder);
+ ops_set_opacity (builder, prev_opacity);
builder->dx = dx;
builder->dy = dy;